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Review: Crash of the Titans (Xbox 360)

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Written by Stephen Ebert   
Wednesday, 14 November 2007
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Review: Crash of the Titans (Xbox 360)
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crash-of-the-titans_2.jpgIt was only a matter of time before the orange-furred marsupial made his way to the next-gen consoles given his many previous outings on the PSOne and PS2. But this time round things are a little different, not ‘better' different either. 

The Bandicoot's previous outings on the Playstation (not including the party games) formerly developed by Naughty Dog were rather unheralded. Despite providing some of the finest platform style gaming around they were considered by many gamers to be a poor mans Super Mario Bros.  

But the fact was the series had always provided the non-stop jump and dodge thrills commonplace in games of yesteryear, before the industry became obsessed with the third dimension and first-person shooters.  

Ever since Naughty Dog parted ways with the series it's never been the same. And unfortunately this is still the case. 

crash-of-the-titans_2.jpg



 
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