Review: Crash of the Titans (Xbox 360) |
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| Written by Stephen Ebert | |||||
| Wednesday, 14 November 2007 | |||||
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Graphically it's impressive enough
without being jaw-dropping. The vibrant green and blue hues make a change
from the drab colour schemes of too many games nowadays, although it
has to be said the visuals lack the solidity found on the older Playstation
versions.
Occasionally there is the odd level
where Crash uses a skateboard to speed down tunnels and caves whilst
hurdling over obstacles, offering a much needed dose of variety. But
therein lies the problem with this installment. Previous Crash games
didn't really need the extra injection of variety and gizmos in order
to keep gamers satisfied. The variety in the level design was enough
to keep things fresh, yet challenging enough, despite new gameplay additions. The so-called selling point of COTT is the ability for Crash to take control of some of the mutants to be found in the game, each with their own special abilities. Some are stronger than others; using brute strength to smash through walls to get to the next part of a level, while others use projectiles to aim at targets to unlock certain areas. While this addition adds a different dimension to the ways puzzles can be solved it all starts to feel bothersome after a while.
COTT is not an awful game by any means.
There is enough to satisfy the casual gamer tired of the Xbox 360's
many first person shooters. It's nothing groundbreaking, but it was
never meant to be. The game aims to offer a platforming adventure and
that's exactly what it does. The games many levels will last gamers
a good few hours and a co-op mode may add even more longevity for some.
Those most likely to enjoy this game
are those new to the Crash Bandicoot franchise and are able to enjoy
it with a clean slate. But fans of the previous games are likely to
be disappointed. The repetitive nature of the levels after a while and
irritating enemies sometimes leave a lot to be desired. The Crash Bandicoot
games were never ones' for innovation, but COTT lacks the ‘replayability'
and instant gratification that made the others such a joy. Rating: 6/10
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