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Review: TimeShift (Xbox 360)

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Written by Stephen Ebert   
Sunday, 18 November 2007
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Review: TimeShift (Xbox 360)
Page 2
Outnumbered? Simply stop time, take the enemies weapon off them and blast them in the noggin with it, when time resumes their head's been blasted into pieces before they even realised.

Or you can alter time. Left with low health after walking into a hail of bullets? Then rewind time for a few moments and do things differently. 

 

It may not sound all that at first, but it's actually more satisfying than we thought it would be. The rewinding of time in particular is also used to solve puzzles in the game. Most of which involve situations like slowing down time to get to a door before it shuts, or rewinding time to use a path before it becomes obliterated by explosives.  

Not exactly taxing, but the developers should be given credit for trying to add something to a saturated genre. But even so, shootouts are entertaining no matter how much you choose to manipulate time.  

The levels and setting takes place mostly in a dystopian future, skies are dull and grey, buildings are derelict and mechanised gun-toting robots patrol the landscape. A great deal of effort has gone into creating a believable world, and graphically there is not much wrong.    

There is not much wrong with the game as a whole either. While the level design is not exactly original it's still well executed. Gameplay is relatively simple and straightforward enough to get to grips with. The only problem TimeShift has is that there isn't really anything that makes the game stand out. 

The ability to rewind, pause and slow time does add something, but it can get repetitive. Hardcore fans of first-person shooters will enjoy this title because there is great fun to be had. But at a time when games of this genre are plentiful it's just another first person shooter. 

Rating: 7/10

timeshift_ability.jpg  
 

 



 
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