Review: Ratchet and Clank: Tools Of Destruction (PS3) |
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| Written by Stephen Ebert | |||||
| Tuesday, 27 November 2007 | |||||
Page 2 of 3 It may not be the most original sounding premise but TOD is all about action, and with a name like ‘Tools Of Destruction’ there’s plenty of that to go around. Rather than letting you settle into the game, things are fairly chaotic right from the outset. Blasting robots into oblivion, avoiding collapsing bridges, dodging oncoming trains and laser-equipped space-craft are just some of the dangers in the first level. And there are lots of choices in how you choose to take your foes apart, with an awesome array of available kit. There are explosive weapons, flamey ones, and some just-plain-odd ones, such as a disco ball, that causes enemies to dance, giving Ratchet time to blow them away! Each kill gives you a certain number of bolts, which are used to buy weapons, which can be upgraded using precious stones called Raritanium. Guns also become more and more powerful depending on how often you use them, rewarding those who have a favoured weapon of choice.
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