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Review: Stranglehold (PS3)

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Written by Stephen Ebert   
Wednesday, 05 December 2007
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Review: Stranglehold (PS3)
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Games such as Kane and Lynch and Heavenly Sword have shown that good acting and story-telling can enhance a game. While Stranglehold benefits greatly from the input of Mr. Woo in terms of look and feel of the game, it's impressive in other areas too.  

From the moment you load it up you can immediately see the influence having a film director on board can have. The main menu is beautifully presented in the style you'd find on a DVD film. 

The filmic influence extends well into the game. The cut-scenes before the first chapter introduce us to the world of Inspector Tequila and the determined foes he will face. Presented in the way Mr. Woo likes, the narrative flow is seamless.  

The first mission is a jaunt through a Hong Kong marketplace. It's not exactly a gentle introduction but it sets the tone for what's to come. The boss battle at the end of this stage will have you pitted against a rocket launching gangster in a restaurant. It's ridiculously over the top, but that's one of the reasons it's so enjoyable.  

The second chapter is not so exhilarating. Inspector Tequila finds himself in a beachside area called Tai O. Most of this chapter will be spent completing missions such as destroying drug dens and planting bombs. At this point we found ourselves not looking forward to the rest of the game. But thankfully after this chapter there are no more mission objectives and the game starts to pick up. And pick up it does.  



 
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