| Review: Gran Turismo 5 Prologue on PS3 |
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| Written by Stephen Ebert | ||||||
| Monday, 07 April 2008 | ||||||
Page 3 of 4
Winning races earns credits, and to earn enough credits to buy some of the game’s faster cars means having to race some of the same events over and over again, even if they have already been completed. At this point things start to feel like a chore. It has to be said though; the exception to all of this is the London track. While the others are based on racing circuits such as Daytona, the London track beautifully recreates the West End of central London and gives us a glimpse of what we can expect from the full game. Uninspiring tracks aside, there is still a lot to be enthused about in Gran Turismo Prologue 5. As ever, gameplay is as slick as one would expect. Cars handle as you’d expect them to, and even some of the more powerful models require some caution so as not to oversteer and spin out of control. On some of the high-speed tracks even a slight nudge from another car can cause you to lose control. Speaking of nudges, there is still no car damage, something which has been a big issue for fans of the Gran Turismo series. Apparently, this has more to do with the car manufacturers not wanting their cars to look damaged than out of spite from Polyphony Digital. It still seems a little weird that cars seem to literally bounce off each other when they collide, however.
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