Where am I? Games Review: Phoenix Wright Ace Attorney: Trials and Tribulations for Nintendo DS

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Review: Phoenix Wright Ace Attorney: Trials and Tribulations for Nintendo DS

This review may be a couple of weeks late, but then the game was over a year late so hey. This third title in Capcom's smash-hit Ace Attorney series was delayed due to censorship issues over a suicide scene, to the point where it was actually beaten to the shops by its sequel, Apollo Justice. 

Anyway, if you haven't had the pleasure, the Ace Attorneys are a series of adventure games casting you as a defence lawyer. You scope out crime scenes, talk to people and gather evidence in the classic point-n'-click style, then head to the courtroom and use your evidence to poke holes in witnesses' statements, until the truth comes out. The games have been a surprise success due to their original gameplay style, complex plots and famously witty/pun-loving scripts. (Who could say no to a series with a detective named Dick Gumshoe?)

If you needed that explanation, though, Trials ain't for you. The Attorney series is more like a TV show than anything else, and Trials is the third series where all the odds and ends get tied up in a neat package, with old characters returning and long-standing secrets revealed, before the reinvention for the fourth game (the aforementioned Apollo stars a new lead character, and is the first in the series designed specifically for the DS - the first three are ports of Japan-only Game Boy Advance titles).

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 Groan...

{mospagebreak}You'll still be able to make your way through if this is your first go at the series, but you won't get half as much satisfaction as a long-term fan who knows and loves ditzy medium Maya Fey, pompous-but-decent-really prosecutor Miles Edgeworth, perennial loser Larry Butz or, of course, perma-flustered Phoenix himself.

Trials brings nothing new to the Attorney playing field, which is both a blessing and a curse. The mix of adventuring and outsmarting witnesses remains as satisfying as ever, but it's still very linear. The bizarre leaps of logic that blighted the last game, Justice for All, have thankfully been given short shrift, but instead it seems easier than ever to present a piece of evidence too early and get penalised for no good reason (the second case is especially good at this).

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 The tutorial case is a flashback to Mia’s rookie days, which is a nice touch

{mospagebreak}Some headway has been made in that you can often present several different pieces of evidence to make the same point, which goes some way to acknowledging that every player's mind works differently, but it's not really enough. Still, the courtroom scenes are more forgiving than either of the two prequels, so Capcom are learning. The game is still ultra-lo-fi, but the stilted figures overlaid on detailed backgrounds remain oddly charming, and the tinny melodies are as catchy as ever. As mentioned, the plot is excellent, even for this series' high standards - twisting, gripping and clever.

Trials is easily the best Ace Attorney game thus far, but it's not really worth it if you're not already a fan. Thus, buy, play and love the first two, and then come back to this. It's worth the effort.

Rating: 8/10

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Your new nemesis has the best theme tune ever 

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